That will be an install base in the hundreds of millions within a year. When A17 is in the majority of iPhone models, the entire Apple product line will be capable of running AAA games. It's great to have a baseline at this level of performance. This would help Apple Vision Pro maintain 90FPS and iPhones would perform closer to M3. The latest FSR 3 has frame generation that can double FPS by generating a frame between rendered frames: There's a reference in Apple's documents saying they use AMD's FSR for MetalFX: There may be an improvement in future with MetalFX. The iPhone chips are around half the performance of the entry Mac chips (M3 = 2x A17) plus more thermally constrained. It makes sense to limit it to iPhone 15 Pro and above, it's only just able to play it:ħ20p/30 with some slowdown. For iPhones, it's iOS 17.0 or later, and a device with the A17 Pro chip or later - just the iPhone 15 Pro and iPhone 15 Pro Max. ![]() "Resident Evil 4" requires macOS 13.0 or later and a Mac with an M1 chip or later.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |